DEVELOPMENT UPDATE January 2026

 

JANUARY 25, 2026

Hey everyone!

I wanted to pop in with a quick update on where Chaos Uncovered is at and what’s been going on behind the scenes. Things are moving along nicely, and it felt like a good time to share a peek at the process.

WHERE ARE THINGS AT?

All three adventures in the saga are fully outlined and playable, and right now the focus is on tightening and polishing. That means smoothing out transitions, clarifying GM guidance, and making sure each scene does what it’s supposed to do at the table, whether that’s pushing the investigation forward, cranking up the tension, or giving players room to make interesting choices.

One big goal throughout has been flexibility. None of these adventures are meant to feel like a railroad. There are multiple ways to approach problems, follow leads, and deal with factions, and we’re making sure the text supports that without burying GMs in prep.

THE CITY WITH NO NAME…STILL HAS NO NAME

The City With No Name continues to be one of my favorite parts of the project. A lot of recent work has gone into making sure it works just as well as a stand-alone setting as it does when dropped into an existing campaign. You can run it exactly as written, or rename districts, swap factions, and plug the undercity straight into your own homebrew world without fighting the text.

If you’ve got a favorite urban fantasy city already, this saga is built to slide right underneath it.

PLAYTESTING & TWEAKS

Playtesting is ongoing with a group of veteran players and GMs, and their feedback has been incredibly helpful. We’ve been tweaking encounter pacing, investigation clarity, and how quickly the stakes escalate from “something’s wrong” to “this is very wrong.” A few scenes have already been reworked based on table experience alone, which is exactly how this stuff should be built.

ART & LAYOUT

Art direction is still locked on 100% human-made artwork, and pieces are being selected, commissioned, and placed with usability in mind. The goal isn’t just to look cool (though it definitely does), but to help GMs instantly communicate tone, NPCs, and locations to their players. Layout tests are also underway to make sure everything is clean, readable, and easy to reference mid-session.

WHAT’S NEXT?

Next on the list:

  • Final revision passes on all three adventures

  • Design work on the Limited Edition hardcover

  • Locking in final layout templates

  • Setup with DTRPG

  • Prepping preview material for the Pre-Order launch

Thanks again to everyone following along, sharing the project, and offering feedback. Chaos Uncovered has always been about digging into the dark, messy parts of a city and seeing what crawls out, and it’s been a blast getting this ready to share.

More soon.

 
Previous
Previous

WHY A PRE-ORDER AND NOT CROWDFUNDING?